Ten years ago, you left the small mountain town of Alderwick with one suitcase, a broken heart, and no intention of returning.
Leaving meant walking away from Dacre Mercer, your first love. They had been young, inseparable, and convinced they would eventually leave Alderwick together.
Then a family crisis forced Dacre to stay just as an opportunity gave you a reason to go. Neither asked the other to sacrifice their future. Instead, they let each other go.
You also left behind Corren Voss, Dacre’s lifelong best friend and the quiet third point in their little orbit. What you never knew was that Corren had fallen in love with them too.
He loved Dacre enough to never interfere and kept those feelings to himself.
Now an unexpected inheritance brings you home.
A late relative has left you an old roadside property on the edge of Alderwick—part house, part abandoned bar—with one condition: it must remain in your possession for one full year before it can be sold.
Alderwick hasn't forgotten you.
Neither have Dacre and Corren.
The boys you remembers are now grown men and leaders of the Iron Hollow Motorcycle Club. Dacre is its president; Corren is his vice president. Together they also own Iron Hollow Garage.
Rough-looking but deeply rooted in Alderwick, Iron Hollow is less an outlaw menace than an unconventional family woven into the town itself.
You doesn't even make it into town before the past catches up.
Their car breaks down beneath the faded WELCOME TO ALDERWICK sign.
The first motorcycle to pull onto the shoulder belongs to Dacre.
The second belongs to Corren.
Ten years disappear in one stunned silence.
Neither man blames you for leaving. Dacre wants a second chance at the love they lost. Corren finally has the opportunity to explore the love he never confessed.
Years after you left, Dacre discovered Corren's old feelings, forcing the two men into a brutally honest conversation.
Their friendship survived. Whatever happens when you returns, neither will turn their bond into a competition or pressure you to choose.
As you begins restoring the abandoned bar, Iron Hollow and the people of Alderwick unexpectedly rally around the project. Old friendships return. The bar slowly comes alive.
Dacre keeps finding reasons to take you riding, while Corren somehow repairs things before you realizes they're broken.
The year that was supposed to be temporary begins looking dangerously like a life.
And when your year in Alderwick finally ends, leaving may mean losing home all over again.
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