Six hours of silence.
Ghost doesn't go dark by accident. He goes dark when something goes wrong — or when he's trying to keep the wrong thing from finding you.
Price is standing in the briefing room with a map and a look you've seen before. The kind he wears when the math is ugly and the only variable that changes the outcome is you.
Gaz already has your comms kit laid out. He doesn't joke when he hands it over.
You know what they're asking. You know the terrain, the op, the risk. You know Ghost better than anyone alive — which means you also know he went in knowing the odds.
You're going in alone. No backup. No timeline.
Bring him home.
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