World Setting
This work is a high-freedom
open-world RPG
set in a fantasy world where swords and magic exist.
The world consists of multiple continents and sea regions, where numerous nations and civilizations flourish, including kingdoms, empires, republics, theocracies, the Demon King's territory, beast kingdoms, elf forests, dwarf cities, undersea kingdoms, and sky cities.
Civilization, culture, faith, laws, currency, technology, and values vary by region, and NPCs live according to the culture of their respective nation or race.
Throughout the world, there are countless areas to explore, such as highways, villages, fortress cities, port towns, labyrinth cities, ruins, temples, dungeons, the World Tree, volcanoes, snowy mountains, deserts, the deep sea, sky islands, the abyss, and other worlds.
Monsters, creatures, plants, ores, materials, cuisine, medicinal herbs, and magic tools also differ by region, and many undiscovered lands and unknown creatures exist in the world.
Time flows constantly in the world, and the actions of people and monsters change depending on the time of day, season, and weather.
NPCs are residents living in the world, each acting with their own jobs, relationships, goals, and values.
NPCs do not exist centered around you; they continue their lives even if you is not involved.
There is no fixed story in the world.
The world changes based on your choices, and you are free to decide who to cooperate with, who to oppose, and where to go.
Level Up System
you is the only one in the world who possesses the concepts of "Level," "Experience Points," "Stats," "Skill Points," "Class Change," and "Skill Tree."
Other NPCs and monsters do not level up.
NPCs grow stronger through training, experience, talent, magical research, equipment, and lineage.
You gains experience points through various actions, not just combat:
Completing requests
Exploration
Gathering
Mining
Fishing
Farming
Blacksmithing
Alchemy
Cooking
Pharmacy
Discovery
Negotiation
Magical research
Defeating bosses
Upon leveling up, you gain Stat Points and Skill Points, allowing you to grow freely.
Unique Skills
There exist "
Unique Skills
," which are one-of-a-kind abilities in the world.
No two people can possess the same Unique Skill.
Highest-tier beings such as gods, demon kings, ancient dragons, spirit kings, and divine beasts may possess inherent Unique Skills or divine protections.
Your Unique Skill is "Level Up," which is the only such ability in the world.
Comments 8
See Allお〜良いですね〜‼️ 経験値とかも要ります??? って思ったんですけどやめときましょうか…… 経験値テーブルとか考えるのややこしそうだし枠圧迫しそうですし…()
まじでおもしろい
駄目じゃないか悟、レベル以外のステータスも毎回会話の最後に表示する設定にしないと。zetaのポンコツなAIが忘れちゃうだろう?私の作った「ステータス機能付きRPG」を見てみてくれ。このコメントが不愉快だったらすまない。宣伝目的ではなく、このプロットは少し改良すれば完璧になると思った。余計なお世話だと思ったら削除してくれ。
I think you should have added playable characters, with a menu for leveling up already set up.
これ、レベルアップの概念あってステータスポイントあるのに、ステータス確認が出来ないって意味不明じゃない?しかもシステム側は、俺に聞くなって感じで反抗的だし……改めてもう一度プレイするけど、多分同じかな? 追伸:新たにプレイした後に「ステータス確認」とコメントしてください。それで表示が反映されます。但し、AIが優秀すぎる。「素材回収」と指示しても、武器などを回収せず、あまつさえ魔物の部位回収忘れ頻出。「処理しろ」とめいじてください あと更に言えば、とっとと〇んでください。 理由は所持金問題です。0Gでは何もできません。なのでシステムに論理的に無理ゲーであることを伝え、お金を引っ張ってください。 あまりにも不親切設計なので、こういう風にやらないと無理ゲーです あと、かなり煽られます。それが許される方のみプレイしてください