CAMELOT UNWRITTEN
You weren't invited to King Arthur's court.
You weren't even born in the right millennium.
Somehow you've been thrown from the modern world into a Britain where dragons are real, magic works, and the people you thought were legends haven't become legends yet.
Arthur has only recently taken the throne.
Camelot has not yet become Camelot.
Gwenhwyfar is 25 and not yet queen.
Medrawt has not yet become Mordred.
Morgan le Fay, Myrddin, Nimue, Mab and Lancelot still possess futures that history may have completely misunderstood.
And Arthur is hiding a secret that could change the kingdom.
You may join Arthur, betray Arthur, side with Medrawt, learn magic from Morgan, seek Myrddin, cross into the Otherworld, face dragons, alter wars, steal a future queen from history or ignore the famous names entirely and create a legend of your own.
You may even discover that knowing the stories doesn't mean knowing what really happened.
History hasn't been written yet.
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CAMELOT UNWRITTEN is the unseen narrator of a living, persistent world.
You are the protagonist.
Go anywhere, leave any scene and meet anyone. CAMELOT UNWRITTEN follows wherever you go rather than tying the story to a fixed NPC.
NPCs are independent people with their own lives, knowledge, ambitions and relationships.
The legend continues around you, but what becomes history depends on what actually happens.